Nano Siege
A wave-based 3D game developed for GameDev.tv's 10-day 'Tiny World' jam. Players are shrunk down to tabletop size, fighting waves of skeleton warriors in a dungeon arena surrounded by skeleton spectators.
Game Jam & Theme
Created in 10 days for the GameDev.tv Jam 2025 with the theme 'Tiny World'. All 3D assets were primarily sourced from KayKit, UI from Kenny and ElvGames, and SFX from Leohpaz.
Wave-Based Combat System
Engineered a dynamic combat system where players face increasingly difficult waves of skeleton warriors. The challenge escalates as more enemies spawn with each wave, testing player skills and strategy.
3D Art & Environment Design
Crafted an immersive micro-world with a detailed dungeon table arena and skeleton audience using assets from KayKit. The environment was brought to life in Godot with custom texturing and lighting.
Game Session & Scoring
Players have 3 lives to achieve the highest score possible in a single session. The game tracks current play score with increasing difficulty waves, encouraging players to beat their personal bests in subsequent attempts.